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An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit

Results 6 PhyKit issues
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Copy all files in the directory PhyKit-shared/bullet/ into a Xcode iOS project and compiled, following error: ld: 2282 duplicate symbols for architecture arm64 clang: error: linker command failed with exit...

I'm newish to Swift, but it seems like this library doesn't want to import for me on Linux. Any ideas or obvious issues with this running on Linux?

Great addition to SceneKit! Does it include cloth simulation?

I use PHYWorldCollisionDelegate to trigger callback in collision, but how can i get force/impulse ?? ```swift extension GameController: PHYWorldCollisionDelegate { public func physicsWorld(_ physicsWorld: PHYWorld, collisionDidBeginAtTime time: TimeInterval, with collisionPair:...

I think there is a memory leak in PhyKit-shared/objc/CollisionShapes/CPHYCollisionShape.mm in the method initConvexHullWithGeometry. btConvexHullShape *c_convexHull is created but never released. I haven't verified it because there is currently a bug...

Not a big deal but is there some way of including the package in to Swift Playgrounds 4? It currently gives the following error: the target type 'binary' is not...