Ada Rose Cannon

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I guess I have been using grip space as a fallback for this, it would be handy to have it for both hand and gamepad to make it more reliable...

I meant 'grip' space (I edited after) As in the controller model can still use grip space, but for items of potentially variable size this would be better. The way...

Removing label, because it was discussed at the last meeting, if this is in error or more discussion is needed please reuse '/agenda'

You could save a path and access it later using persistent anchors but you cannot share anchors yet, so you couldn't define a path and have another user view it...

The position and rotation will be relative to the space of your current session when a new session is started those coordinates will no longer correspond to the same location.

This looks like the expected behaviour, the system seemed to update the anchor position to restore to the correct position at the end. Just so you know aframe already has...

Were the red and blue box anchors created from hit test results?

Right that's your issue, the system's understanding of the scene itself doesn't maintain consistent size as it learns more about the environment so you need multiple anchors so the system...

Thanks @bialpio for putting it so well. I am on my phone.