LuaState
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Lua51-52 binding library
Hi! first of all, great work & thank you I've integrated your library successfully but now I need to let my script users know when they're calling functions with wrong...
O cant implement a c function thats return a pré populated lua table in C++. Its is possible ?
I've noticed that the library is able to register C++ classes but you are unable to instantiate them in Lua. I've seen this kind of ability in another project similar...