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Sample app used to demonstrate the use of Microsoft Cognitive Services Text-to-Speech APIs (aka Speech Synthesis) from within Unity.

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I am using the documentation found on this page: https://docs.microsoft.com/en-us/azure/cognitive-services/speech-service/language-support ...To substitute the default "enUSJessaRUS" speech synethesis into one of the foreign "Standard Voices"(specifically "ja-JP-Ayumi") in the "Voicename voicename" variable...