OpenShadingLanguage
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Advanced shading language for production GI renderers
The following build dependencies might need to be mentioned in INSTALL.md - fmt - tsl-robin-map - zlib
For the last several days, all branches (main and every PR in progress) seem to fail the OptiX test job, with lots (all?) of the render tests not matching. There...
I managed to build OSL project on Windows without OptiX support. With clang+llvm-18.1.8 Once I add OptiX support OptiX 8.0 or OptiX 9.0 CUDA 12.0 ``` [build] C:\Program Files (x86)\Microsoft...
## Description This script sets up the development environment by: - Creating a Conda environment - Installing all required dependencies Enables contributors to quickly replicate a working environment. ## Tests...
## Description Touched up lexer and parser so that for each AST node created the start/end line and columns are recorded. A new object called SrcLoc has been introduced that...
**Describe the bug** In Windows, when optimizing a shader group in parallel, the performance is almost as the optimization is performed sequentially. I tracked down the problem, in src\liboslexec\llvm_instance.cpp. In...