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Connect `geometry_thin_walled` flag to <surface>

Open msuzuki-nvidia opened this issue 11 months ago • 2 comments

Connect geometry_thin_walled flag to <surface>.

msuzuki-nvidia avatar Feb 11 '25 21:02 msuzuki-nvidia

One note: the geometry_thin_walled input should probably also be uniform="true" as the surface input has this attribute.

pablode avatar Mar 18 '25 14:03 pablode

Makes sense, updated.

msuzuki-nvidia avatar Mar 18 '25 19:03 msuzuki-nvidia