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MaterialX: implement view-dependent coat absorption

Open portsmouth opened this issue 1 year ago • 0 comments

This effect described in the spec, which makes the absorption color of the coat more "contrasty" is missing from the MaterialX implementation.

image

The Arnold implementation for reference looks as follows (for coat_ior=1.3):

Without With
Smooth 734_openpbr_old_coat_smooth 734_openpbr_new_coat_smooth
Rough 734_openpbr_old_coat_rough 734_openpbr_new_coat_rough

portsmouth avatar Aug 29 '24 18:08 portsmouth