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A render management system you can deploy for visual effects and animation productions.

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Changed the version of future from 0.17.1 => 0.18.0 Signed-off-by: saikiranpennam **Link the Issue(s) this Pull Request is related to.** One line for each Issue. If merging this Pull Request...

**Describe the bug** The current future requirement causes an error with python 3.10. **To Reproduce** Steps to reproduce the behavior: Start cueSubmit with python 3.10 **Version Number** 0.15.22 **Errormessage** File...

bug
good first issue

**Link the Issue(s) this Pull Request is related to.** Retrying a frame in a finished job will cause the frame to go back into the waiting state and the job...

**Link the Issue(s) this Pull Request is related to.** When you attempt to change allocation of a hoist with running cores, cuebot will throw an error that is not handled...

Version: OpenCue 0.15.22 Hello, So, here an example job log: ``` =========================================================== RenderQ JobSpec Wed Aug 3 15:26:53 2022 ... command "ffmpeg.exe" -i ".../SEQ_11_FINAL_%06d.png" ... -y ".../SEQ_11_FINAL_5MBs.mp4" ... cwd C:\Users\...\AppData\Local\Temp/crea-ffmpeg-..._ffmpeg_seq_11_final_10_mhzwf\0001-ffmpeg_encode_5mb...

bug

Hello all. We have an issue with the #FRAME_END# token when the frame range is not divisible by the chunk size. For exemple, if we have 72 frames with a...

bug

I'm trying to find a way to report current frame progress to cueGui (using Pixar's Renderman in this case). I can run the render program with an argument that would...

good first issue
feature request

- Check if regex expression is empty before querying - Fix JobMonitorTree getJobs call

**Describe the bug** We deploy Opencue on Google Cloud and regularly spin up instances to handle large jobs of thousands of frames, but can't achieve more than 12 hosts per...

bug

With the addition of the Healthy Threadpool, ThreadPoolTaskExecutorWrapper with all the arguments related to it ended up becoming dead code. **Link the Issue(s) this Pull Request is related to.** Fixes...