INTERPOLATION: "Best" defaults to linear?
https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut3DOp.cpp#L674-L676
https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut1DOp.cpp#L555-L557
This appears by design, however should it not default to tetrahedral for the 3D LUT sampling?
I think "best" was left as linear to avoid changing the behaviour of existing configs at the time,
https://github.com/imageworks/OpenColorIO/pull/232
It could definitely be changed in a future non-patch release
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On 6 Mar 2017, at 08:13, Troy James Sobotka [email protected] wrote:
https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut3DOp.cpp#L674-L676
https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut1DOp.cpp#L555-L557
This appears by design, however should it not default to tetrahedral for the 3D LUT sampling?
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This may also be the default because the gpu implementation doesn't currently support tetrahedral.