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INTERPOLATION: "Best" defaults to linear?

Open sobotka opened this issue 8 years ago • 2 comments

https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut3DOp.cpp#L674-L676

https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut1DOp.cpp#L555-L557

This appears by design, however should it not default to tetrahedral for the 3D LUT sampling?

sobotka avatar Mar 05 '17 21:03 sobotka

I think "best" was left as linear to avoid changing the behaviour of existing configs at the time,

https://github.com/imageworks/OpenColorIO/pull/232

It could definitely be changed in a future non-patch release

Sent from my phone

On 6 Mar 2017, at 08:13, Troy James Sobotka [email protected] wrote:

https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut3DOp.cpp#L674-L676

https://github.com/imageworks/OpenColorIO/blob/67a4f21db960bc1ce2ee040ff3264d3a9262af53/src/core/Lut1DOp.cpp#L555-L557

This appears by design, however should it not default to tetrahedral for the 3D LUT sampling?

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dbr avatar Mar 05 '17 22:03 dbr

This may also be the default because the gpu implementation doesn't currently support tetrahedral.

dekekincaid avatar Mar 05 '17 23:03 dekekincaid