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Transmission support in Standard Surface to glTF PBR translation
Issue
Unlike standard surface and openpbr, base color on gltf pbr affects transmission. This seems to be the way it's supposed to work but is inconsistent with the other shading models.
For example if you take the glass example which has a base
value if 0, this renders as a "clear" material using standard surface and openpbr, but renders opaque black with gltf pbr.
Test
This is the glTF after translation, but can just create a material and set baseColorFactor to 0 and transmissionFactor to non-0.
"materials": [
{
"extensions": {
"KHR_materials_transmission": {
"transmissionFactor": 1
},
"KHR_materials_ior": {
"ior": 1.5
}
},
"pbrMetallicRoughness": {
"baseColorFactor": [
0,
0,
0,
1
],
"metallicFactor": 0,
"roughnessFactor": 0
},
"emissiveFactor": [
0,
0,
0
],
"doubleSided": true,
"name": "SR_glass"
}
],
Result in model-viewer:
Result in MaterialX Graph Editor:
Workaround
Modify the base color to be white.
CC'ing @proog128 , @emackey as a possible item to check for future OpenPBR compatibility.