VR-Stage-Lighting
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Adjustments for OpenGL and SPS-I configured devices
Adjust some of the main Shaders to function properly with OpenGL depth and SPS-I rendering
~~Thinking now, I should redo this PR later so that it shows the proper diff instead of everything~~, also to make sure that I didn't miss any fixtures.
Reasoning for the Dithering commit: https://discussions.unity.com/t/why-is-the-dither-node-so-expansive-on-mobile/784774