SecretRoomsMod-forge
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[CTM] x-ray textures on surrounding blocks when attaching secret trapdoor to a block using Connected Textures Mod
No optifine is used here. Placing a secret trapdoor on the side of a limestone block correctly grabs the texture, but the sides of the other limestone blocks will completely lose their texture entirely, resulting in an x-rayed block. Additional details on my original report with CTM, including screenshots and a goodwill gesture from the dev to try and help figure out what's going on: https://github.com/Chisel-Team/ConnectedTexturesMod/issues/108 A screenshot of me looking at the trapdoor with HWYLA may provide a clue what's going on, as the texture it thinks the trapdoor should be is wrong.
This is something that's going to be most likey fixed in the SecretRooms6 I'm currently writing. I'll keep it open just in case
Legendary quick response! No rush, for me it's a simple visual glitch since I'm not using it in a PvP situation.