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[CTM] x-ray textures on surrounding blocks when attaching secret trapdoor to a block using Connected Textures Mod

Open DoomRater opened this issue 5 years ago • 2 comments

No optifine is used here. Placing a secret trapdoor on the side of a limestone block correctly grabs the texture, but the sides of the other limestone blocks will completely lose their texture entirely, resulting in an x-rayed block. Additional details on my original report with CTM, including screenshots and a goodwill gesture from the dev to try and help figure out what's going on: https://github.com/Chisel-Team/ConnectedTexturesMod/issues/108 A screenshot of me looking at the trapdoor with HWYLA may provide a clue what's going on, as the texture it thinks the trapdoor should be is wrong.

DoomRater avatar Sep 06 '19 00:09 DoomRater

This is something that's going to be most likey fixed in the SecretRooms6 I'm currently writing. I'll keep it open just in case

Wyn-Price avatar Sep 06 '19 00:09 Wyn-Price

Legendary quick response! No rush, for me it's a simple visual glitch since I'm not using it in a PvP situation.

DoomRater avatar Sep 06 '19 01:09 DoomRater