AbduSharif

Results 17 issues of AbduSharif

The OpenMW post processing merge request is in final review and testing stage, and while OpenMW Android port with the latest gl4es nightly can run with post processing on or...

The OpenMW nightly version has a new system for linking multiple shaders of the same stage in the same program: https://gitlab.com/OpenMW/openmw/-/merge_requests/1803 This was merged a few hours ago and apparently...

For some reason the world sometimes flicker when exploring exteriors or interiors in OpenMW, when moving from one cell to another, and/or sometimes when the inventory menu is opened for...

There's an on-going merge request for OpenMW to support soft particles, we have come across an issue on the Android port, the soft particles aren't visible. Is blitting the depth...

There's an on-going merge request for OpenMW's collision debug view to get upgraded visually and we have hit an issue on the Android port, but we're not sure what it...

I got these warnings when playing with OpenMW in openmw.log, I was using an Android-specific patch from the openwm-android repo with v1.1.4 and I don't see those warnings: [12:16:29.683 W]...

Minetest version: ``` 5.5.0 dev - db17c22 (Shadows PR artifact signed) ``` OS / Hardware: Operating system: Android 10 arm64, but I'm using armv7 apk CPU: MediaTek Helio G80 GPU...

@ Client / Audiovisuals
Feature request
Android
Shaders

Some openmw shaders fail to compile with this error: ``` [05:39:47.691 W] VERTEX glCompileShader "18 objects_vertex.glsl" FAILED [05:39:47.691 W] VERTEX Shader "18 objects_vertex.glsl" infolog: [05:39:47.691 W] 0:4: P0001: Extension directive...

Those mods' assets may have dark spots on them (like on some weapons and some items), or may look completely different than they look in OpenMW's original shaders, for example...

There are those ruins from a Total Conversion mod that works well with the original OpenMW's shaders but are bugged with those shaders, their "ori" command output: ``` Content file:...