AbduSharif
AbduSharif
The rocks and the landscape being different here between screenshots is because I switched textures and meshes for those at some point, they're not related to the ruins. The "ori"...
I would ignore the issues with SSAO shaders, they're broken in alot of other ways, not just with your shaders too, but also with OpenMW.
Examples of changes that the shader pack is missing: https://gitlab.com/OpenMW/openmw/-/commits/master/files/shaders Doing this should made things easier to deal with.
Using "-fuse-ld=lld" instead of gold seems fine as well.
With latest nightly using lld as a linker rather than gold crashes the game on startup, I am however using NDK r21e , crash log is here incase it might...
Btw Android 11 has slow storage, I think it might be good to eventually move to scoped storage, if possible.
The thing is I didn't come across this bug at all in my latest nightly build either.
This should be closed or at least retested by the reporter, since OMW android is up to date with master.
Any idea why this happened? And why no other apps suffer from this?
Turns out a factory reset should solve the problem, I backed up my data and moved them to a PC, then removed my SD card from the device (so nothing...