AbduSharif
AbduSharif
Note that I have Irrlicht shaders installed too, I wonder if that's why they I don't get the issue.
We use "highp" for render distance fog on OpenMW Android port, issues happen otherwise.
Is this now considered fixed with this commit? https://github.com/ptitSeb/gl4es/commit/277be116c1fce0c0344ab41359aeadfa7f023b93 (I didn't test it).
Hopefully this PR doesn't die, it's very essential.
How are things going on here?
I would iterate again, this a really big step for Minetest on Android, please don't let this PR die.
How is the performance difference between FXAA and SSAA?
Yeah, SSAA was rather expensive on my Android device, it doubled the drawtime and lowered FPS from 60 (without) to ~25 in the same area, other settings were the same...
Is the SSAA shader set to 2X or 4X?