AbduSharif
AbduSharif
For what it's worth, stencil buffer in OpenMW seems to work well: https://gitlab.com/OpenMW/openmw/-/merge_requests/1635 An example of a mod with assets that make use of "stencil magic", they work on the...
Unfortunately though, the volunteer project for the Android port has stopped development, but you can update the build scripts for it to update to newer development changes (latest master branch...
Is this still an issue now?
Thank you very much for the detailed response.
I'll try to once I'm able to (I don't have a PC around currently). So here are some findings, most of those shaders that failed to compile have "illegal GLSL"...
So here's another update, shaders that follow the version 120 should work fine, here's an example that worked after tweaking, Sunrays shader:  Here's the shader, made by MGE XE...
Forgot to mention, the FXAA shader errors can be fixed by just replacing texture with texture2D. So the only remaining errors are from the clouds shader: ``` [03:02:44.661 W] 0:119:...
So the clouds shader author replaced the non-supported "trunc" to "floor" as it seems fine, so the remaining errors are: ``` [06:55:49.952 W] FRAGMENT glCompileShader "main" FAILED [06:55:49.952 W] FRAGMENT...
Can the bitwise operators be supported by GL4ES or not? IIRC you can declare the GL ES versions 300 es and 310 es with GL4ES, right?
I think having this extension exposed even with an environment variable for supported devices would be great, it was really really nice not having to edit the shaders to accommodate...