AbduSharif

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This too is supported on some devices: GL_EXT_texture_compression_s3tc

The gamma patch changes does work with gl4es nightly and OpenMW nightly, and I no longer get the gamma correction warning.

I seem to have miss clicked and closed the issue.

Yeah if I use the gamma patch changes.

I see, so this was an invalid report, apologizes. Feel free to close this if you're done.

[This](https://android-developers.googleblog.com/2015/05/game-performance-geometry-instancing.html?m=1) says: "Geometry instancing is available from OpenGL ES 3.0 and to OpenGL 2.0 devices which support the GL_NV_draw_instanced or GL_EXT_draw_instanced extensions."

Also grass instancing is supposed to make use of the GPU (unlike paging) so even if gl4es optimized the way it's handling it keep in mind that it's much better...

There's an app called OpenGL ES extensions, it will show extensions supported by the device for both OpenGL and Vulkan.

I have this on my device for example: https://www.khronos.org/registry/OpenGL/extensions/OES/OES_draw_elements_base_vertex.txt Both OES and EXT Eitherway most hardware nowadays has OpenGL ES 3 so it should be supported by the GPU.

Look at the link I provided if you have a draw elements extension or your device supports OpenGL ES 3 it should work.