AbduSharif

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If you're on PC and using AMD there might be a way to resolve this, by choosing adaptive anti aliasing, some suggested to do that for OpenMW.

This helps with the issue, it seems android devices can't really handle the original value most of the time: I have this for my device. ``` [Navigator] max tiles number...

There's still efforts to help this with main OpenMW gitlab repo. (It's where you really should open a bug report, a detailed one of course).

This paging makes things fast (let's you see distant statics without a big performance drop) your view distance are too much for your hardware, again the option I mentioned is...