AbduSharif
AbduSharif
Could you provide information about your "GPU"? you can see it using CPU-Z app.
I can't reproduce on stable 5.5.1 (from google play), with whether fog is disabled or with "unlimited view distance" toggling. I tested with both 50 and 120 view distance, with...
Here are my settings for the test I did right now: ``` smooth_lighting = true enable_3d_clouds = true enable_shaders = false fps_max = 60 maintab_LAST = settings menu_last_game = minetest...
Here is my test with the latest commit artifact (signed with an app, also made sure to install the shaders above since they're missing for whatever reason from the build...
My testing device is Samsung Galaxy Note 9 with Android 10. CPU: Exynos 9810 GPU: Mali-G72 MP18
I'm using Android not Windows. And can't compile builds. How much difference does that make though? Isn't GLES2 on both?
Multi-touch support for smartphones existed for a long time.
Adding ”highp” to this line in the soft particles shader didn't help: ``` uniform sampler2D opaqueDepthTex ```
My GPU: Mali-G52 MC2
Tried on a device with "Mali-G72 MP18" and it doesn't work there too.