Abdel Nabut

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`Each` server is using the same port, but they're on their own VPS's with their own addresses. For example, I have one of my worlds running on 66.29.157.140:7777, another one...

> > `Each` server is using the same port, but they're on their own VPS's with their own addresses. For example, I have one of my worlds running on 66.29.157.140:7777,...

> Ahh - one thing I just found, is if the server exists already by name, then it'll reject that too. That might be part of the issue. > >...

Hahaha I had quite a bit of laughs over this, thanks for that :') Glad you were able to clean up and revise your code and fix the issue! Looking...

@SoftwareGuy Hey! Did you manage to push the latest build?

When running "node serverList.js", I see it responded to my servers: [2022-02-20T21:50:01.620] [INFO] NodeLS - Replying to ::ffff:199.192.29.9 with known server list. [2022-02-20T21:50:02.587] [INFO] NodeLS - ::ffff:71.47.162.96 accepted; communication key...

No worries, then! Must be an error on my part. Thanks for updating the project, I really appreciate it :) you can go ahead and close this issue ~ Abdel...

Seems Chainsafe and Moralis also have clashing DLLs (Web3GL). Wasn't a big issue in unity 2020, but 2021 seems more strict and is preventing WebGL builds

I'm on a Raspberry Pi 4 and my solution to fixing this was to optimize my code so as to not run anything unnecessarily in a while loop. For me...