Aaron van Geffen
Aaron van Geffen
I was wondering if this could somehow be related to #2005 and its fix #2057
@ZehMatt Would you mind taking this up?
I believe the idea was to extend the existing CLI simulation tool, adding an optional reference file to compare against. This would load an additional game state into memory for...
We have implemented all object load and unload functions since this issue was filed. Do these objects still cause a crash?
@memellis No, that PR does not defer to the GameState structure. We need a bunch more globals to be working with the GameState structure instead in order for this issue...
Ideally, we'd have also only have _one_ route to access particular members of the game state. This makes access to particular members more self-contained. For example, a routine that deals...
This is still happening on latest master, but only when 'uncap fps' is disabled. @ZehMatt I believe you investigated this briefly. Did you find out anything at the time?
Sounds likely. It might also be a compiler-specific issue, as I haven't been able to reproduce it on Linux (gcc nor clang). I just ran into it testing Windows builds...
Tried bisecting this using the Win32 releases. The regression seems to have been introduced between v22.02 and v22.03. The most prominent change introduced in v22.03 is the new OpenAL audio...
Closing this, as #1475 has been solved since.