Aaron van Geffen

Results 283 comments of Aaron van Geffen

If it's not too many patch locations, I'd rather the functions themselves were implemented rather than patched around…

That would be a nice addition, for sure. I think the tree generation algorithm hasn't been reimplemented yet, though, and is therefore still relying on vanilla routines. Worth a look,...

> With 22.05 it works. Then it's probably the issue Duncan was thinking of. Could you try a dev/master build? You can find them in the Checks tab on the...

This has already been implemented for the build window by #523. You should just be able to hold the build or remove buttons in the construction window. Note that this...

The `changeCompanyName` and `changeCompanyOwnerName` and game commands have not yet been reimplemented in C++. I think it would be easiest to just do so to tackle this issue.

I was thinking we'd fixed a bug similar to this before, and found #294, fixed by #785 (69b5e7f207ad334c6051657c5744f6bd52c5b18c). This is another issue, though; I'm just linking it here for reference.

Would it be possible to reuse the vcpkg dependency bundle instead of recompiling them?

For tracking purposes, it would be a big help if you could make separate issues for each of your suggestions. Some of them have already been logged, though. Regardless, considering...

Just so we understand correctly, does this clipping occur in vanilla Locomotion as well? That is, it's not a bug in OpenLoco, is it? We have resolved some clipping artefacts...

OpenRCT2 uses percentages for its volume configs, so it's not without precedent. I think there's merit in both, but admittedly the negative decibels had me puzzled for a bit as...