Aaron van Geffen

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This is the autosave kicking in. I agree it would be better to hide it though.

It is expected for the player to not be able to remove these structures, as their company doesn't *own* them. Conversely, they can be removed while in the scenario editor.

We wouldn't even need a new one. With the removeBuilding game command implemented, we could just make it take the 'sandbox mode' flag into account.

Thanks for your interest in working on this. The `TilePos2` vector type is defined in the `World.hpp` header.

This is mostly done, but could probably do with a good once-over. ~I think some elements aren't flashing properly? (Hover the key/legend items)~ After this, the map window should finally...

This is ready for review. I'm itching to refactor the window, with it now being fully implemented, hence #2447. However, refactoring it is beyond the scope of this PR, imo.

@LeftofZen The dithering effect should be present again now.

> Forgot to check water, which still has missing dithering Argh, I thought I had fixed that, but I was still off-by-one. Should be all good now?

Hmm, you raise an interesting point. With the proposed changes, town ratings would no longer be enacted or affected _at all_ when sandbox mode is enabled. Perhaps we should change...

> But there is still a problem: when resuming in Locomotion the music is actually resumed, while in OpenLoco it restarts from the beginning. Unlike vanilla, OpenLoco does not keep...