Aaron van Geffen
Aaron van Geffen
> No worries, I have rebased it again. Sorry to say, #22490 has caused this to conflict again. It will have to be rebased once more, unfortunately.
Sorry, it shouldn't go in the tick logic either. I appreciate that you're trying to solve an issue, but as @ZehMatt said, it would be better to refactor the loading...
Interesting bug! Wonder what's the cause.
More evidence that map sizes used to be 512x512: the map window allocates space for two maps of 0x90000 pixels each, or 768x768 pixels. This makes sense given the 45º...
I was thinking it would have to do with the way tiles use an isometric projection, using 1.5 times the height for their width. However, I realise now that that...
The mini map doesn't, indeed. Instead, it just uses 2x1 pixels per tile.
Guessing here, but this might be because the pause state is set to 2 instead of 1 when the other is expected.
@duncanspumpkin I think that's the remaining bugs in the implementation worked out. Airports can be removed and created without issue now.
An option to make bridges transparent was implemented by #2589. I believe that resolves this issue?
I've added the helper as requested in the latest commit. However, there must be a mistake, as it no longer completely removes the airport. Debugging suggests all parts are accounted...