Aaron van Geffen

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> No worries, I have rebased it again. Sorry to say, #22490 has caused this to conflict again. It will have to be rebased once more, unfortunately.

Sorry, it shouldn't go in the tick logic either. I appreciate that you're trying to solve an issue, but as @ZehMatt said, it would be better to refactor the loading...

Interesting bug! Wonder what's the cause.

More evidence that map sizes used to be 512x512: the map window allocates space for two maps of 0x90000 pixels each, or 768x768 pixels. This makes sense given the 45º...

I was thinking it would have to do with the way tiles use an isometric projection, using 1.5 times the height for their width. However, I realise now that that...

The mini map doesn't, indeed. Instead, it just uses 2x1 pixels per tile.

Guessing here, but this might be because the pause state is set to 2 instead of 1 when the other is expected.

@duncanspumpkin I think that's the remaining bugs in the implementation worked out. Airports can be removed and created without issue now.

An option to make bridges transparent was implemented by #2589. I believe that resolves this issue?

I've added the helper as requested in the latest commit. However, there must be a mistake, as it no longer completely removes the airport. Debugging suggests all parts are accounted...