Aaron van Geffen
Aaron van Geffen
This PR appears to have caused a divergence: ``` $ git bisect log git bisect start # status: waiting for both good and bad commits # good: [2e3bbc55a044bcf9ab8cc751c57defe923aa6b25] Merge pull...
Requires the clear scenery game command to be reimplemented in C++.
Just to clarify, does this issue occur in older versions of OpenLoco, or Locomotion itself?
That much is clear. However, I am wondering if the same issue occurs in previous versions as well. If not, it will be related to recent implementation.
This is a good feature to add. However, deleting tile elements that are comprised of several tiles may lead to unexpected results. I think we should delete the relevant elements...
Does this happen in vanilla? I wonder if it's something silly like an off-by-one error checking the cargo type bitmask.
This would be a great feature to have, but it is a difficult issue to tackle. As you've laid out, it's not just adding a window allowing to replace a...
Not a difference in behaviour, but a difference in implementation. Vanilla queues music differently; it keeps track of the file position and sends streams accordingly. Our implementation queues streams directly...
This is considered an enhancement rather than a bug because the code never handled this kind of situation. New code will need to be added to deal with this.
I'm guessing it's about the limits. According to the thread, after applying the patch: > you are now able to build big stations with 243 tiles instead of the regular...