Aaron van Geffen

Results 272 comments of Aaron van Geffen

I've rebased this PR to account for #2086, and reworked openUiPngBrowser to use Game::openBrowsePrompt. The previous attempt was calling the `LoadSaveGame` game command, which was not the correct entry point...

I've rebased this PR on top of the #2353 branch. Think I'll be able to finish it this weekend (a few months before its first anniversary 😜)

I've got this to the point where a PNG file can be selected, loaded, and blitted onto a map. However, I think the translation to a heightmap is still suboptimal:...

> Additionally I really hate this convolution thing, as there is a sloped boundary around the png image section, and I want to remove that as there is no reason...

The code for closing the top-most window has already been reimplemented, and looks correct to me. I suspect this is more to do with how windows are ordered in the...

You're right that there seems to be some unintentional jitteriness to the head of some longer vehicles. I think we should solve that when possible. However, I do like the...

I believe this bug has been fixed on master since the 23.06 release. Could you try a more recent build?

Do you mean the latest release (v23.06.1), or a 'master' build? For example, the one for commit [abb92c6](https://github.com/OpenLoco/OpenLoco/actions/runs/5348666692). You can find a Windows build at the bottom of the page.

> this wouldn't need a new-safe-format if you simply store the cheat settings in a separate file, linked to a save While that would work... Well, to be honest, that's...

Sure, this one seems feasible at present, though it requires changing the coordinate types of not just the scroll structs, but I think all drawing functions as well -- or...