Aaron van Geffen

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Funnily enough, both @Manticore-007 and I were testing with the 'picked up' sprite for peeps and staff members, and were surprised at how much it was glitching. Turns out these...

Ready to go, as far as I'm concerned. I believe @Manticore-007 has been experimenting a bunch already, too. Let's wait for him and @Basssiiie to comment. Probably good to increment...

Leaving this here so I don't forget: @Manticore-007 has asked for an extra property/function to get a peep's walking animation sprite ids. Should be very doable for this PR.

Well, I have added a method for obtaining the walking animation sprite ids. I couldn't resist finishing that up today 😄 > I need the colours of the selected peep...

> Did you plan on adding the flag to block a guest's state in this PR as well, or is that for a later PR? So they don't regain energy...

Yep, that's what the other PR is for, indeed 😁

> `getAnimationSprites` returns the entire animation timeline including duplicate spirtes, but `animationOffset` is not an offset into that timeline, but merely an offset into the spritesheet. This is especially visible...

@Basssiiie You're right. It seems it is more complicated than I would like, though. Consider the following code excerpt from `Guest::UpdateSitting()` in Guest.cpp: https://github.com/OpenRCT2/OpenRCT2/blob/c8ec8a550a4233ac075104653e94303f50614573/src/openrct2/entity/Guest.cpp#L1278-L1289 Note how `Action` is set to...

I'd like a go-ahead from @Basssiiie first, if you don't mind. The other peep scripting PR, #21714, is ready to go, though. Let's deal with that first, and rebase this...

Thanks for weighing in @Manticore-007. I appreciate what your community is doing with the game, so I'll try to be accommodating, within reason. Either way, the current situation is hacky...