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Libretro - More build errors

Open inactive123 opened this issue 4 years ago • 13 comments

np2kai: [Status: fail] [recipes/playstation/psp] [Finished: 2020-04-14 23:24:20.130478+00:00] [http://paste.libretro.com/200654] retroarch: [Status: start] [recipes/playstation/psp] [Started: 2020-04-14 23:25:24.414964+00:00] retroarch: [Status: fail] [recipes/playstation/psp] [Finished: 2020-04-14 23:28:10.542635+00:00] [http://paste.libretro.com/200656] retroarch: [Status: fail] [recipes/playstation/vita] [Finished: 2020-04-14 23:43:09.216244+00:00] [http://paste.libretro.com/200659]

inactive123 avatar Apr 15 '20 01:04 inactive123

I commited 'fix 17'.

I add fix for Vita.

About PSP, difficult to error resolving. Please remove from PSP build cycle.

It seems can't use -std=c++11, -std=gnu++, then int64_t. (But on my PSP building, success with -std=c++11.)

Regard.

AZO234 avatar Apr 15 '20 03:04 AZO234

Did a language spec bump happen? I don't think C++11 was required before.

I don't think this was a good idea to do a language spec bump, that means it will compile on fewer platforms that won't ever have C++11 support in their toolchains.

I can take PSP out of the build cycle, but Vita still doesn't compile.

inactive123 avatar Apr 15 '20 11:04 inactive123

You are right. I removed language spec. And I could solve errors on PSP.

Sorry to you made wait long time. I send you pull req now. It'll solve link error on Vita.

AZO234 avatar Apr 15 '20 17:04 AZO234

I saw error on emscripten armhf arm7neonhf windows-x86_dw2

I'm looking and ready others.

AZO234 avatar Apr 15 '20 23:04 AZO234

I more fixed.

  • If not C++11, use cstdint
  • For MSC (fmgen_types.h)
  • (other) Reoprted bug fix

AZO234 avatar Apr 16 '20 06:04 AZO234

I more fixed.

  • For PSP, remove tick count
  • For Windows, mod to UWP, typedef fix, version bug fix

AZO234 avatar Apr 17 '20 02:04 AZO234

I add fixed.

  • fix Windows Desktop & UWP

AZO234 avatar Apr 17 '20 09:04 AZO234

I add fixed.

  • fix Windows Desktop & UWP

Lastest Windwos version does not boot any hdi/fdi/m3u

dnm0176 avatar Apr 17 '20 20:04 dnm0176

Probably spaced name file was read correctly. I fixed.

AZO234 avatar Apr 17 '20 23:04 AZO234

I fixed for windows-x86_dw2. (I understood x86_dw2 is MinGW32.)

AZO234 avatar Apr 19 '20 07:04 AZO234

I've update retroarch (windows) core with ver.086 kai rev.21 5dde5c7 and hdi working but fdd/fdi/m3u no.

dnm0176 avatar Apr 19 '20 08:04 dnm0176

I tried 'ReadOnly' fdi, it couldn't be opened. I cheking now.

AZO234 avatar Apr 19 '20 16:04 AZO234

I fixed that 'read only floppy image' can be opened (and set protect flag). I'll send pull request soon.

AZO234 avatar Apr 19 '20 18:04 AZO234