NP2kai
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Libretro - More build errors
np2kai: [Status: fail] [recipes/playstation/psp] [Finished: 2020-04-14 23:24:20.130478+00:00] [http://paste.libretro.com/200654] retroarch: [Status: start] [recipes/playstation/psp] [Started: 2020-04-14 23:25:24.414964+00:00] retroarch: [Status: fail] [recipes/playstation/psp] [Finished: 2020-04-14 23:28:10.542635+00:00] [http://paste.libretro.com/200656] retroarch: [Status: fail] [recipes/playstation/vita] [Finished: 2020-04-14 23:43:09.216244+00:00] [http://paste.libretro.com/200659]
I commited 'fix 17'.
I add fix for Vita.
About PSP, difficult to error resolving. Please remove from PSP build cycle.
It seems can't use -std=c++11, -std=gnu++, then int64_t. (But on my PSP building, success with -std=c++11.)
Regard.
Did a language spec bump happen? I don't think C++11 was required before.
I don't think this was a good idea to do a language spec bump, that means it will compile on fewer platforms that won't ever have C++11 support in their toolchains.
I can take PSP out of the build cycle, but Vita still doesn't compile.
You are right. I removed language spec. And I could solve errors on PSP.
Sorry to you made wait long time. I send you pull req now. It'll solve link error on Vita.
I saw error on emscripten armhf arm7neonhf windows-x86_dw2
I'm looking and ready others.
I more fixed.
- If not C++11, use cstdint
- For MSC (fmgen_types.h)
- (other) Reoprted bug fix
I more fixed.
- For PSP, remove tick count
- For Windows, mod to UWP, typedef fix, version bug fix
I add fixed.
- fix Windows Desktop & UWP
I add fixed.
- fix Windows Desktop & UWP
Lastest Windwos version does not boot any hdi/fdi/m3u
Probably spaced name file was read correctly. I fixed.
I fixed for windows-x86_dw2. (I understood x86_dw2 is MinGW32.)
I've update retroarch (windows) core with ver.086 kai rev.21 5dde5c7 and hdi working but fdd/fdi/m3u no.
I tried 'ReadOnly' fdi, it couldn't be opened. I cheking now.
I fixed that 'read only floppy image' can be opened (and set protect flag). I'll send pull request soon.