stable-diffusion-webui
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[Bug]: Outpainting adds random noise at final sample step
Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
What happened?
After running outpainting extension, the last sample step switches to random colored noise. Intermediate sampling steps appear correct
Steps to reproduce the problem
- Turn on outpainting script
- set to left, 144 extension
- generate
What should have happened?
No noise in final generation
Commit where the problem happens
Not sure
What platforms do you use to access UI ?
Windows
What browsers do you use to access the UI ?
Brave
Command Line Arguments
No response
Additional information, context and logs
Sounds similar to #4133.
i have this problem too
me too
I have this problem with my Radeon 6700 card. But only when i outpaint down and/or right. Left and up works fine. Same thing for both poor man's and MK2. Edit: quick update. Found a solution on Reddit for my problem. If i add "--no-half --precision full --no-half-vae --opt-sub-quad-attention --opt-split-attention-v1" both inpainting and outpainting works as expexted
I ran into this issue today after working on a variety of projects, including a previous outpainting session that worked fine.
Restarting the server and trying different command line parameters did nothing.
Ultimately, making sure I closed the browser tab completely and restarting from a blank session fixed it.
My theory is that perhaps something about the fact that I had been using Inpaint earlier (with a mask) might have interfered with the outpainting script's ability to merge the outpainted image with the original one (tried both Outpainting MK2 and Poor Man's). Like others have said, everything looked fine during the preview steps -- it was just the final merge that failed and left me with noise in the newly expanded area.
Unfortunately, now that it's working again I haven't been able to duplicate the issue yet. It may have to do with the length of the session.
RTX4070 / Windows 11.