Artem Argus
Artem Argus
This save gives error in `v0.66`. But looks like can be successfully resolved in `v0.67` and `v0.68`. In fact, it's not a crash right now. However, for some reason the...
0.69.1 [2653 empty actions queue error on GP move.zip](https://github.com/user-attachments/files/22554293/2653.empty.actions.queue.error.on.GP.move.zip)
So, since there is no activity in this topic, and this problem constantly pops up for users, I will make a PR with option 2. I believe, all such cases,...
> Doesn't an empty action queue have the risk case of locking up a room (even though the code says it tries to make the patient leave)? Don't know. I've...
Just another "Empty actions queue" case for record: v0.69.1 [HeathingtonV2-3 empty action queue.sav.zip](https://github.com/user-attachments/files/23522371/HeathingtonV2-3.empty.action.queue.sav.zip) > got an empty action queue patient again, he was in queue for Operation, I told him...
This issue crash Lua. Issue still relevant and reproducible in 0.68.0 and in current master 7e8ec2d. ``` Savegame changed from 134 (v0.63) to 212 (Trunk). The save was created using...
Also it would probably be good to be able to configure the number of available autosaves. There are only 12 of them currently. But the most interesting thing currently is...
A quick solution to make auto saves are made to a different file every day throughout the entire game year: 1. Add `self.autosave_next_tick = true` in `function World:onEndDay()` as Cyco...
> Could increasing the frequency of autosaves impact performance, considering how quickly each in-game day passes (especially on And Then Some More speed)? I have hold "And Then Some More...
I don't see bug here for CTH. Is look like more TH bug, not CTH. Triple cash register sound ("BONUSAL2") looks absolutely consintant for this case. I don't think anything...