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Expand UE4 world to match categories specified in our simulation

Open AOS55 opened this issue 3 years ago • 0 comments

Move away from the 'Hot-dog NOT Hot-dog' paradigm again this is related to a waterfall process from #18 and #19. This should lend from the terra approach and asset import.

AOS55 avatar Apr 02 '21 18:04 AOS55