Gene Walters
Gene Walters
## What does this PR do? - Allows multiplayer hosts to start a multiplayer level from the IMGUI menu if they aren't in a level yet - Disables the IMGUI...
**Describe the bug** If user hosts without going through the ImGui menu, it's possible for them to launch a local client without first having a level loaded. This is bad...
**Is your feature request related to a problem? Please describe.** ILevelSystem is still part of CryCommon, requiring any gems needing to deal with levels (loading a level, checking the level...
**Is your feature request related to a problem? Please describe.** When creating a new material I want to type my own file path **Describe the solution you'd like** It might...
**Describe the bug** Using the entity outline "eye" icon to hide/show an entity causes the entity outline to jump position. It's very disorientating; only scrolling should affect the position **Steps...
**Describe the bug** If IMGUI is open when I type a console command, the command won’t run. For example, I can type “LoadLevel MyLevel” but when I press enter nothing...
**Describe the bug** A simple material canvas shader which uses the vertex color as the base color will fail to compile asset processor **Steps to reproduce** Steps to reproduce the...
**Is your feature request related to a problem? Please describe.** There's no default player that is spawned on the server, so if I forget to place a Network Player Spawner...
AWS GameLift 5.1.1 Server SDK Tested by building MultiplayerSample server for Windows and Linux.
Release mode Linux server produces no log file. Makes it hard to debug GameLift issues since GameLift cannot gather logs after the app crashes. **Steps to reproduce** 1. Build Multiplayer...