DevourClient
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[BUG] GC error. The client crashes after each round of the game.
The game or the the DevourClient reported a GC error after each round, which causes an error and the DevourClient accesses an unreachable memory address.
Game version:
No error in the log.
[Dissonance:Network] (19:17:58.875) BoltCommsNetwork: Client update encountered an error - shutting down client
[Dissonance:Network] (19:17:58.876) BoltCommsNetwork: Attempting to restart client
[Dissonance:Network] (19:17:58.937) BoltClient: Received a 'RemoveClient' packet with incorrect session ID. Expected 0, got 286924579
[Dissonance:Network] (19:17:59.138) ConnectionNegotiator`1: Received handshake response from server, joined session '121300627'
SteamInventory.GetAllItems(out m_SteamInventoryResult) : True -- 0
[4702 - SteamInventoryDefinitionUpdate]
[4701 - SteamInventoryFullUpdate] - 0
[4700 - SteamInventoryResultReady] - 0 -- k_EResultOK
SteamInventory.GetResultItems(0, null, out OutItemsArraySize) - True -- 0
SteamInventory.DestroyResult(0)
[4700 - SteamInventoryResultReady] - 0 -- k_EResultOK
SteamInventory.GetResultItems(0, m_SteamItemDetails, out OutItemsArraySize) - True -- 1
Items returned: 1
New items total: 1