Anders Jenbo
Anders Jenbo
Yeah I think that would work.
I noticed that the code hasn't been updated for the shrines yet, so TARGET_PLAYERS won't have the negative effect yet, but could soon. So good that we use TARGET_BOTH already...
> It's too bad that force pushing seems to discard previous reviews No cause if you completely change the code it needs to be reviewed again :D > pushing the...
Looks like DOOR_CLOSED definition needs to be moved from the cpp to the header file.
Well you pretty much have to as it's currently causing all the tests to fail :)
Looks like it tries to render the log and intro video and then the menu at which point it exits.
I would suggest doing a debug build. Maybe look in to attatching a debug console
Glad you guys figured it out :) I'll include it in the 1.4.1 release which hopefully will be out this weekend.
Look for `Error: ` in the build output and provide the following part of the log or we won't know what is happening.
The issue here is that it fails to connect two doors, walking in the opposite direction, hitting a wall and not turning around. beginning 22x10, end 10x12, dir: 3 ```...