Alexey Gulev
Alexey Gulev
Also, the process is more complex than simply checking if a file has changed to decide on a rebuild. As Björn mentioned: > but it does of course have to...
> ### Total for **catsday** — **7.8 vs 7.4** seconds 🤷♂️. > * `0% to 99%` — 4.1 vs 1.3 seconds ✅. > * `99% to 100%` — 1.0 vs...
in our mappings we have GAMEPAD_MODIFIER_NEGATE and GAMEPAD_MODIFIER_CLAMP to solve such issues: https://github.com/defold/defold/blob/82425b87b2d120169561692a8f8280023f216be4/engine/input/src/input.cpp#L1034-L1041 So, I think this is exactly what driver sends to us. Maybe browser solves it internally. Did...
I think our Lua parser for `go.property("key", hash("value"))` can keep `hash("value")` in Lua file for debug builds to be able to see string value
I think it's related to https://github.com/defold/defold/issues/6795
related https://github.com/defold/defold/issues/3738
yeah, in Ru community many people use Defold for web games and osme of them decided to stay with 1.2.179 because it has WebP.
Using png maybe a good option as well (since we already have `image` lib in the engine)
maybe related to https://github.com/defold/defold/issues/8626
closed as duplicate of https://github.com/defold/defold/issues/3666