AG

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As for the throttling on random movement updates, I don't know if theres a better or cleaner way to do it. Suggestions are welcome.

> > As for the throttling on random movement updates, I don't know if theres a better or cleaner way to do it. Suggestions are welcome. > > What do...

True, perhaps it just has to be a boolean assigned to the creature, could be called `isVisible` or something like that. So along with adding the creature to `m_clientGUIDs`, `isVisible`...

@walkline I've now changed the way we check if creature is allowed to move with random movement, and it did improve performance slightly compared to my previous solution. It also...

I've been trying to think of new ways to solve this issues but haven't been able to come up with anything good yet. It is indeed quite tricky to handle...

Been AFK the last couple of months which is why there has not been any activity, sorry about that 😛

> conflicts (Sorry 😬 ) No probs, fixed 👌

Sure, I'll check it out, however I am out of town the entire week, so will have to wait till I get back home. Did you check the visibility distance...

The following video is from october 2nd 2008: https://www.youtube.com/watch?v=W_exXtbATr4 I can't tell if this guys graphic settings are just really low or if the draw distance for large creatures were...

@Kitzunu The max view distance is set to GRID_SIZE (533.3333yd), so that is currently the the limit which is the same as for TC. If you wish to see beyond...