ARVideoKit
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Playing audio in node - crash
Hi, when I want to play an audio via runAction the sound is not played. When recording the app crashes. If I remove recorder, sound is working.
I've tried multiple ways how to play the sound until I found that the recorder has caused the issue.
SceneKit`__UpdateAudioTransform:
0x1990e776c <+0>: stp x22, x21, [sp, #-0x30]!
0x1990e7770 <+4>: stp x20, x19, [sp, #0x10]
0x1990e7774 <+8>: stp x29, x30, [sp, #0x20]
0x1990e7778 <+12>: add x29, sp, #0x20 ; =0x20
0x1990e777c <+16>: mov x20, x0
-> 0x1990e7780 <+20>: ldrb w8, [x20, #0xde]
0x1990e7784 <+24>: tbz w8, #0x4, 0x1990e77e4 ; <+120>
0x1990e7788 <+28>: adrp x8, 101960
0x1990e778c <+32>: add x8, x8, #0x7c8 ; =0x7c8
0x1990e7790 <+36>: ldr x1, [x8]
0x1990e7794 <+40>: mov x0, x20
0x1990e7798 <+44>: bl 0x1991f24cc ; C3DEntityGetAttribute
0x1990e779c <+48>: mov x19, x0
0x1990e77a0 <+52>: mov x0, x20
0x1990e77a4 <+56>: bl 0x1990e46c0 ; C3DNodeGetWorldMatrix
0x1990e77a8 <+60>: mov x20, x0
0x1990e77ac <+64>: mov x0, x19
0x1990e77b0 <+68>: bl 0x1940cd95c
0x1990e77b4 <+72>: mov x21, x0
0x1990e77b8 <+76>: cmp x21, #0x1 ; =0x1
0x1990e77bc <+80>: b.lt 0x1990e77e4 ; <+120>
0x1990e77c0 <+84>: mov x22, #0x0
0x1990e77c4 <+88>: mov x0, x19
0x1990e77c8 <+92>: mov x1, x22
0x1990e77cc <+96>: bl 0x1940cd960
0x1990e77d0 <+100>: mov x1, x20
0x1990e77d4 <+104>: bl 0x199223aac ; C3DAudioPlayerSetTransform
0x1990e77d8 <+108>: add x22, x22, #0x1 ; =0x1
0x1990e77dc <+112>: cmp x21, x22
0x1990e77e0 <+116>: b.ne 0x1990e77c4 ; <+88>
0x1990e77e4 <+120>: ldp x29, x30, [sp, #0x20]
0x1990e77e8 <+124>: ldp x20, x19, [sp, #0x10]
0x1990e77ec <+128>: ldp x22, x21, [sp], #0x30
0x1990e77f0 <+132>: ret
Probably this issue? https://stackoverflow.com/questions/45417930/multiple-scnview-audio-error