ABeltramo

Results 312 comments of ABeltramo

setTimeout() also resolve the issue in my case! Thank you!

This should be already fixed by setting the right udev rules, have you followed `[this part of the docs](https://games-on-whales.github.io/wolf/stable/user/quickstart.html#_virtual_devices_support)?

This image was kindly contributed by @QuaiGoner a while ago. I'm in the middle of a bunch of other changes between Wolf and Sunshine, and might take me a few...

Just FYI I'm actively working on merging ES-DE, Retroarch and Pegasus into a working image here: https://github.com/games-on-whales/gow/pull/164 I'll ping you once it's all done and solved

Since you now have the nvidia driver toolkit; could you try running ``` sudo nvidia-container-cli --load-kmods info ``` and see if the devices "magically appear"? You can also try running...

It's not stuck, just waiting for a Moonlight client to connect! As for the Pulse warning, it's fixed in the upcoming release; as a quick workaround, you can manually clean...

And https://github.com/LizardByte/Sunshine/pull/2063

Also RTSP encryption: https://github.com/LizardByte/Sunshine/pull/2095

This should definitely be documented better in the docs; it's a bit tricky to get automatically since: - Wolf being in charge of running additional containers needs to know which...

This has been added to the docs: https://games-on-whales.github.io/wolf/stable/user/configuration.html#_change_the_host_apps_state_folder Closing this.