ABeltramo
ABeltramo
This is all very interesting and I should definitely look further into it, the [arch wiki entry](https://wiki.archlinux.org/title/Overlay_filesystem) is a nice starting point. Am I right in thinking that this isn't...
You can tweak all sorts of low level Docker details by editing the `base_create_json` property in the `config.toml`. That JSON config comes from the [Docker APIs for creating a container](https://docs.docker.com/reference/api/engine/version/v1.40/#tag/Container/operation/ContainerCreate)...
It should mean 2 cores, same as `--cpus`, but I haven't tested this myself..
At the moment Wolf only supports Moonlight but, since most of the components that are used here are completely independent it's not too hard to add support for other types...
Sure, I've put down some basic instructions in a gist [here](https://gist.github.com/ABeltramo/39284b1731bb1aea4c09d425ec0fcd6a). That should get you started with `gst-wayland-display` + `inputtino` so that you'll hopefully end up with something like: https://github.com/games-on-whales/wolf/assets/1122217/7be6db9c-5216-4b03-b4bd-1c9075d9e124...
> Current the solution of GOW only support the games in linux platform, can't support window's games? Thanks to Steam Proton, we can run most Windows games in Linux!
So does Kasm and others, this is a different project with a different focus. Besides, spamming your project in all issues is not cool.
Are you using the container toolkit? Have you tried the manual Nvidia driver volume instead?
This is probably out of scope for Wolf, it feels to me that this should be another software that leverage Wolf inside. Wolf currently allows multiple users to share **a...
> I think the main thing about a kubernetes integration would be having Wolf talk to the kubernetes API to create pods, rather than having it use a passed-through docker...