ABeltramo
ABeltramo
Thanks for the detailed issue and PR, unfortunately I don't have the HW to test this, so I was just relying on the `libinput` unit tests and documentation. It might...
@Skerga that wouldn't work because there are practically 2 compositors at the moment: Sway/Gamescope (the inner one, the one that the app will interact with) gst-wayland-display (our custom micro Wayland...
This will be possible once https://github.com/games-on-whales/wolf/pull/179 will be finally finished and merged. We have proper users and lobbies support; the hostname can be something meaningful then..
How are you setting the custom controller mapping? Via Steam Input? It's a known limitation of our Docker stack, and I'm quite surprised you've managed to make it work given...
Btw I've found this https://github.com/ValveSoftware/steam-for-linux/issues/8604 it might be a known issue with Steam on Wayland.
Grazie Daniele! 😉 Quick question: is "R1" the same behaviour in-game as clicking the mouse? I have the same issue on Helldivers when using the real dualsense plugged on my...
Interesting! So, clientside, I guess Moonlight was sending both the Joypad touchpad event and the click one? That's a good hint that narrows it down further. Thanks!
I suppose this is more tied to the Desktop Environment and how they access input devices. I think in this case, it's their "fault" to pick up the joypad trackpad...
Right, but the udev rules you are adding are only client-side, right?
Ok, cool. So, since you aren't using a Desktop, it must be something with QT or eglfs and how they access input devices. I would exclude the kernel, at the...