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Add texture atlases

Open NoodlesOfWrath opened this issue 1 year ago • 0 comments

It will probably take a while before I get around to implementing this. It would be really good for performance if to avoid context switching, textures were all put into as large of a texture as could fit on the GPU so that there would never need to be a different texture fed into a shader.

NoodlesOfWrath avatar Jul 13 '24 16:07 NoodlesOfWrath