A248 π΅πΈπͺπ
A248 π΅πΈπͺπ
Add a TypeLiaison that takes a `DateTimeFormatter` and handles multiple date-like classes from the Java time API. This TypeLiaison will need to be tested for round-trip accuracy. For now, I...
The default behavior of numeric value deserialization is to accept numeric values of different types but to reject those outside the range of the defined configuration type. We should make...
This is a tracking issue to plan the development of forthcoming versions. Among them, DazzleConf 2.0 and its APIs will be integrated through a gradual roll-out and integration with the...
This method will load the default values. It will then write them to a data tree and load them back again. If the instances don't match according to equality, or...
Support access to all elements of a well-defined configuration and its details. This should enable us to consolidate code that traverses the entire configuration definition -- including if we want...
guava-testlib should have an Automatic-Module-Name for use in dependent modular projects. It seems that its module name, `guava.testlib` is derived from the filename as of 30.1.1.-jre. Issue https://github.com/google/guava/issues/2920 and related...
I came back to an old project, and I started getting UnsatisfiedLinkError when starting docker containers. Docker-maven-plugin couldn't load the FFI layer, and it looked like Arabic numbers were being...
Despite the documentation, ConfigObject can be mutated. The key set of a map supports removal operations. This happens because of the following factors. 1. A library user calls ConfigValueFactory.fromMap. 2....
SignedVelocity has first-class support for AsyncChatEvent, which is fantastic. However, for multiple reasons, it should support `AsyncPlayerChatEvent`, and not just in a separate (and unmaintained) repository like https://github.com/4drian3d/SignedVelocity-Legacy. ### Proposal...
I created this issue to track unresolved questions for the release of version 2.0. These are mainly API design decisions that can't be changed once we make a full release....