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Difference from this to tuxlol?

Open dionysius opened this issue 10 years ago • 2 comments

I've used tuxlol before (https://bitbucket.org/Xargoth/tuxlol/wiki/Home). Until now it works even with Patch 4.18

Is it just the same thing on two different projects?

dionysius avatar Oct 12 '14 06:10 dionysius

I think the main difference is that tuxlol is created in C# and is therefore using the Mono environment (.NET framework). So if you don't want to compile it by yourself from source, you can download the binarys (.exe, .dll) provided by tuxlol. In order to use these, you have to make sure that Mono 2.10.X is installed. So since it is an .exe file, you have to launch it in your wine environment.

I think - all in all - both will do the same: Replacing mipmapped textures by non-mipmapped ones.

xwavex avatar Oct 12 '14 10:10 xwavex

Thank you very much!

Am Sonntag, 12. Oktober 2014 um 12:21 schrieb XWaVeX:

I think the main difference is that tuxlol is created in C# and is therefore using the Mono environment (.NET framework). So if you don't want to compile it by yourself from source, you can download the binarys (.exe, .dll) provided by tuxlol. In order to use these, you have to make sure that Mono 2.10.X is installed. So since it is an .exe file, you have to launch it in your wine environment. I think - all in all - both will do the same: Replacing mipmapped textures by non-mipmapped ones.

— Reply to this email directly or view it on GitHub (https://github.com/A-Metaphysical-Drama/LoL-Linux-Tools/issues/20#issuecomment-58785649).

dionysius avatar Oct 12 '14 11:10 dionysius