Teggy
Teggy
Could you try this version, please? I've added a step to the workflow that I've seen in the [GDExtension summator](https://github.com/paddy-exe/GDExtensionSummator), and I've updated it to Godot 4.0.2. This may not...
I've tested this plugin in Windows 10 and Ubuntu 22
Hello again! Thanks for the suggestion! The main problem I have with Tiny File Dialogs is that it is not asynchronous, while Portable File Dialogs behaves asynchronously by default. So...
Here are some things that I can think of that are possible right now, but that would be much more simple if we could use a shader with each StyleBox:...
@YuriSizov Making the StyleBox itself a node may serve as a workaround. However, this change would probably require a lot of refactoring.
@YuriSizov @Sosasees I'm talking about a node that, let's say, a button would instantiate automatically. The button would be responsible for both, maintaining this node StyleBox and its z-index to...