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SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.

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Hi, I've recently noticed your work and it looks great, if you feel like GDScript is slow for procedural stuff with `SpriteMesh` perhaps some performance critical stuff could be implemented...

I can't find any specific reason why don't we update Mesh with Material. It makes it easier to preview and save.