NativeDialogs icon indicating copy to clipboard operation
NativeDialogs copied to clipboard

arm64 macOS support

Open linkov opened this issue 2 years ago • 4 comments

Hi, do you plan to add support for Apple M arch? Could you plz add a section that lists your build steps to GitHub Readme 🗡️

linkov avatar Jul 21 '22 10:07 linkov

Sure, I could add a section of the build steps to the README. However, I'm not able to do it at the moment. If you need to compile the plugin, follow the gdnative tutorial in the godot documentation and it should be pretty straight forward. Just replace the example repo with this one. As to adding support to arm64, could you please detail the problem you are encountering? It doesn't work at all?

98teg avatar Jul 29 '22 12:07 98teg

Thanks for your reply, for my project I was looking for a way to build a cross-platform UI for a lib, I decided to go with ImGui in the end. I do like Godot editor, I wish they had a special section dedicated for apps that are not games

linkov avatar Jul 29 '22 15:07 linkov

So you are using ImGUI and not the Godot Game Engine to build the UI? This repository is a plugin for the Godot Game Engine that wraps an existing library, so I'm not sure if this fits your needs. If you are using plain C++ and ImGUI, maybe you should use native-file-dialogs directly

98teg avatar Jul 30 '22 20:07 98teg

yes I get that, just saying that I don't need this anymore :)

linkov avatar Jul 31 '22 17:07 linkov

The build process has been added to the README, closing this: https://github.com/98teg/NativeDialogs/commit/8140da13c22fd3ee7bc4aa99b62612de15644814

98teg avatar Sep 08 '22 09:09 98teg