7ombie

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In any case, if you imagine what it'd be like to debug WAT source in DevTools, just like a first-class source language, then compare that to debugging WAT projects currently,...

@sbc100 - The first one. I'd like to write WAT code, compile it using something like `wat2wasm`, and have the tool generate debugging information (using DWARF for WebAssembly), so I...

@sbc100 - I thought I'd opened a feature request for DWARF support in `wat2wasm`, but cannot find the issue anywhere. That would be really nice to have. This issue is...

> I think that saying that its "silly" that this doesn't work this way today is a little strong. @sbc100 - Sorry, but I only said that it seems silly...

The practical issue with DWARF for WebAssembly only using offsets that are relative to the Code Section is just that code already exists outside of the Code Section (and there...

@dschuff - Thank you. Much appreciated. I'm not sure exactly how it should work in practice, as I'm still pretty new to DWARF generally. I only know that DWARF has...

This proposal has obviously been abandoned. ## Threaded MIDI The people behind the WebMIDI API have now accepted the need for threaded MIDI, so [that's moving forwards][1] now. To be...

It would be worth studying relevant JavaScript libraries to see what the community have come up with for keybinding, gestures etc, as we'll eventually need complete APIs for these things....

For my part, I was thinking of extending the [`createShaderModule`][mdn] method (on the device instance). That way, the source only needs to be parsed once, and the information is immediately...

Hey, @STREGA. Awesome project! Quick question... I'm very interested in GateEngine, but I'm only targeting Apple Silicon Macs. While GateEngine's shader API looks really useful for cross-platform projects, I'd naturally...