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If no argument for `associatedObject` is provided, or its null, then this check fails to check for invalid nodes, causing the path to use invalid nodes. It may also be...

Hi, thanks for sharing the code! Do you have any Unity project to share and test this with? I tried to use the Scene from http://www.jgallant.com/nodal-pathfinding-in-unity-2d-with-a-in-non-grid-based-games/ but use your code,...