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QOL change for the Bulk cells and their Compression/Decompression.

Open micmou opened this issue 9 months ago • 3 comments

Allow the cutoff to also cutoff the extra recipes exposed by the decompression module. If a cell is set to cut off at redstone block dont create or show the subsequent 1x 2x 3x 4x 5x 6x 7x 8x 9x recipes that most packs have or if you know youll never need a block of something set the cutoff to ingots then it shows only nuggets and ingots.

micmou avatar May 22 '25 15:05 micmou

A Button in the Decompression Block to limit the depth of compression would be the best way to solve this.

Gloval avatar May 22 '25 19:05 Gloval

I agree, adding more functions of the module to sort out the extra clutter would be nice.

GenButtons avatar Jul 20 '25 17:07 GenButtons

I do have plans for this, but with a different approach in mind to what has been suggested so far. Ideally, the crafting provider exposed by Bulk Compression would simply hide any patterns beyond the cutoff on a bulk cell from a player's terminal screen, through more precise tracking of individual bulk cells. The patterns themselves would still be there behind the scenes, however, in order for the auto-crafting system to continue working without hang-ups.

This would, however, require some changes made upstream to AE2 which I have had very little time recently to get to. As it currently stands, implementing this the way I'd like to would be very computationally expensive due to how bulk cells currently have to be tracked (and re-tracked every time). In the mean time, I'll keep this issue open to remind myself, so thanks for the suggestion.

62832 avatar Jul 23 '25 10:07 62832