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Automatic .proto files compilation in Unity project to C# as you edit them, plus utilities.

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I added all the stated dlls into the Assets folder root and that got rid of all the missing references except for this one. Tried different System.Memory versions to no...

Hi, i imported `Google.Protobuf.3.20.0(.net4.5)` in my project, and i aslo import `System.Runtime.CompilerServices.Unsafe.4.5.2(netstandard2.0)`, `Unity Version is 2021.3.13fc1f,` i‘m using` il2cpp` with .`net 4.x`, it works fine in Editor Mode and window...

* Can you please add a tag to the repository? This way we can lock the package version via a tag. Without that we had to rely on the commit...

We've been getting very long Unity startup times and I enabled profiling in the editor startup and we saw this. ![image](https://user-images.githubusercontent.com/29034122/113856126-ee413f80-97f4-11eb-8645-2579cfd1d77e.png) Sometimes if we delete Library and obj folders we...

I've noticed that my Unity editor has started doing a reimport about ever 5 seconds. We run an addon called FMOD and if I comment out its called to its...

I want to store some prefabs in ECS world for the component system use, and I create a struct extend the IComponentData store the GameObject and using SetSingleton when a...